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Battlefield Heroes
Battlefield Heroes | |
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Developer(s) | EA Digital Illusions CE AB |
Publisher(s) | EA Digital Illusions CE AB[1] |
Composer(s) | Marc Canham[2] |
License | Freeware |
Series | Battlefield |
Engine | Refractor 2[3] |
Version | 1.42.217478.0 [+/-] |
Platform(s) | Windows |
Release date | Open beta: INT 2009-06-25[4] |
Genre(s) | Cartoon third-person shooter |
Mode(s) | Multiplayer |
Rating(s) |
ESRB: T (Teens) PEGI: 16+ |
Media | Download only |
System requirements | Pentium 4 1GHz, 512MiB RAM, 64MiB VRAM, 1GB HD space more... |
Input methods | Keyboard and mouse |
User rating | |
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{{#w4grb_rate:}} |
Battlefield Heroes is a cartoon-style third-person shooter developed by EA Digital Illusions CE AB. It is the first Battlefield game to be released under a free-to-play model. Although all current maps are configured as 2 teams fighting over some capturable and holdable flags, the aim of the game is not to hold the most flags as long as possible, but to deplete the other team's "tickets" (one ticket = one player spawning). So it's closely like a team death match with the first team reaching 50 winning.
Contents
System requirements
Minimum system requirements
To run this game, your PC must meet the following requirements[5]:
- Windows XP or Vista with MSIE (the game installs as a browser plugin)
- Intel Pentium 4 1.0 GHz or AMD Athlon equivalent
- 512 MiB of RAM (1GiB on Windows Vista)
- 64MB DirectX compliant video card, with Pixel shader 2.0 and above.
- Sound Card: DirectX 9.0c compatible
- 1 GB of hard drive space is required to install the game (official requirements, although as of 2009-12-26 the game folder contains less than 500 MiB of data)
- 256kbit internet connection
Tested performances
- On a GeForce 9650M GT and as of 2009-12-26 (v 1.09.205782.0), the game will run in high details (which is the maximum detail level) in 1440x900 constantly over 60 FPS.
Classes, abilities and levels
There are three different classes in Battlefield Heroes. Any class can carry two weapons and one explosive (not counting explosives provided by an ability), can drive all vehicles, and can train five or six abilities (which are different for each class). Each class begins with one ability already at level 1. Training an ability requires to spend one Hero Point. A Hero Point is gained every 2 levels (the maximum level is 30, which means 15 Hero Points can be spent). All abilities have 5 levels. Usually, raising an ability's level grants various improvements such as typically an increased power and range and a reduced cool-down duration. All Hero Points spent can be reset. So, with the exception of the first Hero Point (which is automatically assigned by the game on the same ability for each class), you can redistribute your Hero Points an unlimited amount of times. Abilities have a refresh time (aka cooldown), during which it can not be used again. The refresh time timer starts when the ability effect ends.
Commando
It's the sneaking class. It has the highest movement speed and the least health points (80 HP[6]). The typical style of this class is to remain hidden (notably using the stealth ability) and deal kick but high damage from close combat (knife +/- with the poison ability) or remote distance (sniping +/- with the piercing shot ability). Also a new Era of Commando's use the Knife and Pistol Technique. The commando's abilities are:
Stealth
The player become invisible to enemies until he shoots. If an enemy enters the radius of the abilities effect, he will be able to see the player (who will appear semi-transparent). Ability details from level 1 to 5[7]:
- radius: 15, 13, 11, 9, 6
- cooldown: 28, 25, 21, 17, 13 seconds
The commando starts with this ability at level 1.
Elixir
The commando's classic escape method. Provides a speed boost and throws a small dust cloud. From level 1 to 5:
- shield value: 10, 15, 20, 25, 35
- duration: 5 seconds
- cooldown: 15, 15, 13, 13, 10 seconds
Piercing Shot
(Does NOT support the Pistol) Increases damage done by guns. Usually used for sniping. From level 1 to 5:
- extra damage: 13, 15, 17, 19, 23
- duration: 4 seconds
- cooldown: 24, 21, 18, 15, 12 seconds
Troop Trap
Places an explosive that will explode when enemies step on it (or near it) or when shot. From level 1 to 5:
- explosive damage: 30, 35, 40, 45, 50
- cooldown: 23, 21, 18, 15, 12 seconds
Poisoned Blade
Any knife hit will cause the victim to be poisoned, losing health over a short period. From level 1 to 5:
- total damage: 15, 21, 27, 36, 45
- boost duration: 5 seconds
- cooldown: 15, 15, 13, 13, 10 seconds
Mark Target
Marks a target for the team, making it easily visible for the team (places a big red arrow over their head and a circle around the target, all of those can be seen through buildings and terrain). Note that the targeted player will know that they're targeted. Targeting a player will also reward the commando with a few points. From level 1 to 5:
- mark duration: 8, 9, 10, 11, 12 seconds
- cooldown: 15, 15, 13, 13, 10 seconds
Gunner
He's like the brute. A damage taker (150 HP) and dealer (can fight tanks even from a distance with his RPGs and "I Eats Grenades" ability). Yet he is particularly vulnerable to snipers as he's slow and completely inaccurate on long range. His abilities are:
Hero Shield
Protects the player and nearby teammates with a shield that absorbs damage. From level 1 to 5:
- shield value: 30, 35, 40, 50, 60
- duration: 10, 10, 15, 15, 15 seconds
- cooldown: 15, 15, 13, 11, 8 seconds
The gunner starts with this ability at level 1.
Leg It
Increases the run speed of the player and nearby teammates. Much useful for evading snipers, it's also used by some players in place of the hero shield as a general bullet-evasion method. From level 1 to 5:
- duration: 4, 5, 7, 9, 12 seconds
- cooldown: 15, 15, 13, 13, 10 seconds
Frenzy Fire
Increases accuracy. Also slightly heals the player every 4 hits. From level 1 to 5:
- accuracy bonus: 1, 2, 3, 4, 5
- HP healed every 4 hits: 4, 5, 6, 7, 8%
- duration: 10 seconds
- cooldown: 23, 20, 17, 14, 10 seconds
Explosive Keg
Throws a barrel filled with explosives, which will explode after a few seconds or when shot. The damage radius is 10 meters. From level 1 to 5:
- explosive damage: 35, 40, 45, 50, 55
- cooldown: 20, 18, 16, 14, 12 seconds
I Eats Grenades
Gobble up all nearby explosives (in an 8-meter radius) during a short time. Each explosive eaten will also heal a some HP. Tank and bazooka shells are "edible" explosives too. From level 1 to 5:
- HP healed per grenade: 1, 2, 3, 4, 5%
- duration: 10 seconds
- cooldown: 25, 23, 19, 16, 13 seconds
Soldier
He's an intermediate between the heavy, powerful gunner and the light, fast commando. He has 110 hit points. His weapons are moderately powerful, but this is compensated by powerful abilities such as burning bullets, and the ability to heal himself and nearby teammates. The soldier's abilities are:
Combat Medicine
Instantly heals the player and all teammates within an 8-meter radius. The amount healed is also increased when healing more teammates at the same time. From level 1 to 5:
- HP healed: 15, 20, 25, 33, 40%
- cooldown: 20, 18, 16, 14, 12 seconds
The soldier starts with this ability at level 1.
Blasting Strike
Knocks back all nearby enemies and vehicles. Can be used to avoid a roadkill, or to keep a knifer away long enough to slay him first. Objects knocked into walls or solid objects will take damage. From level 1 to 5:
- blast power: 30, 40, 50, 60, 70
- cooldown: 18, 17, 15, 13, 10 seconds
6th Sense
See all enemies for a short period of time. Kind of like a legit wallhack indeed. From level 1 to 5:
- duration: 6, 7, 8, 10, 12 seconds
- cooldown: 15, 15, 13, 13, 10 seconds
Burning Bullets
Shots fired with the SMG set enemies on fire, dealing damage over time and also show a very visible burning effect (often used to track a stealthed commando). From level 1 to 5:
- total damage: 20, 24, 28, 32, 36
- boost duration: 4, 4, 5, 5, 6 seconds
- cooldown: 15, 15, 13, 13, 10 seconds
Grenade Spam
Throws multiple grenades at once.
- number of grenades: 3, 4, 5, 6, 7
- cooldown: 20, 18, 16, 14, 12 seconds
Leveling up
Gaining levels (and thus Hero Points) is achieved through earning experience points (XP). The amount of XP required to reach each level is listed in the table bellow:
Level | XP from previous level | XP from level 1 |
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2 | 600 | 600 |
3 | 1,200 | 1,800 |
4 | 2,200 | 4,000 |
5 | 3,600 | 7,600 |
6 | 5,500 | 13,100 |
7 | 8,100 | 21,200 |
8 | 11,500 | 32,700 |
9 | 15,900 | 48,600 |
10 | 22,800 | 71,400 |
11 | 31,300 | 102,700 |
12 | 41,300 | 144,000 |
13 | 52,800 | 196,800 |
14 | 65,100 | 261,900 |
15 | 77,900 | 339,800 |
16 | 90,600 | 430,400 |
17 | 102,900 | 533,300 |
18 | 114,200 | 647,500 |
19 | 124,600 | 772,100 |
20 | 134,000 | 906,100 |
21 | 149,800 | 1,055,900 |
22 | 165,400 | 1,221,300 |
23 | 180,900 | 1,402,200 |
24 | 196,000 | 1,598,200 |
25 | 211,100 | 1,809,300 |
26 | 226,200 | 2,035,500 |
27 | 241,100 | 2,276,600 |
28 | 256,100 | 2,532,700 |
29 | 271,200 | 2,803,900 |
30 | 286,400 | 3,090,300 |
Cheats
This is a multiplayer-only game protected by PunkBuster. Cheats do exist, but using them may get you banned.
Screenshots
Videos
Trailer
June 2009 trailer
Gameplay
External links
References
- ↑ Electronic Arts Legal Notices
- ↑ Videos, screenshots, extras - Free Shooter Game - Online shooter - Battlefield Heroes
- ↑ Refractor 2 engine on MobyGames
- ↑ Open Beta! But shh, don't tell anyone ;-) on Battlefield Heroes forums
- ↑ Minimum hardware requirements on Battlefield Heroes official website
- ↑ JeSTeR's Commando Guide on Battlefield Heroes forums
- ↑ Abilities on the Battlefield Heroes wiki