|Platform(s)||Windows, PlayStation 2, Xbox, Wii|
|Mode(s)||Single-player, Multiplayer video game|
|Rating(s)||ESRB: Teen (T)
|Input methods||Keyboard, mouse, gamepad|
|Reviews for PC|
Its distributor is Bandai Namco Games and the developer CD Projekt Red.
Cyberpunk 2077, role in virtual mode
Cyberpunk 2077 is inspired by the acclaimed role-playing game, created by Mike Pondsmith, Cyberpunk 2020. It is a real reference for lovers of this universe of leisure, who can stop playing it with pencil, paper, dice and a lot of fantasy.
The mercenary weapon V, from the most violent and dangerous city of the future, called Night City, is the starting point of this story. Players can customize this character in multiple levels, appearance, category and biography, among them.
The main story has tens of hours of gameplay, the complementary plots bring differentiation and always originality to any passage of the narrative.
An enveloping universe
Excitement, emotions, nerves, permanent decision making and a lot of dynamism are some of the most significant attributes of this new video game.
Through the eyes of V, his outstanding character, each participant is immersed in this vibrant world in which accuracy and immediacy are essential.
The master hand of Projekt RED CD can be seen in the interactive system of dialogues, in the narrative immersion of each player and in the ability to combine choices and consequences throughout the story.
Life is a game
Lovers of role-playing games are waiting expectantly for the launch of this incomparable bet.
Its price is the usual in this type of product and, of course, compared to other options, offers a futuristic and stark immersion that keeps everyone glued to the screen.
According to GameGator a Cyberpunk 2077 Key can currently be bought for ~48$.
Minimum system requirements
- OS: Windows 2008/XP
- Processor: Pentium 4 @ 1.5 GHz or equivalent
- RAM: 256 MiB
- Hard drive: 3.5 GiB
- Video memory: 64 MiB
- DirectX compatible sound card
- DirectX: 9.0c
- Keyboard and mouse
- CD/DVD ROM drive
Actually the open world epic Cyberpunk 2077 from CD project Red (CDPR) should appear on 16 April this year. Then it was postponed to September 17th. Then to November 19.
On October 27, CDPR announced on Twitter: Three more weeks of patience are needed; Cyberpunk 2077 is not scheduled to come out until December 10. They want to use the time to "further raise the level of quality", the announcement said.
Many players:inside tried to show understanding, including the streamer and Let's Player Erik Range, better known as Gronkh. He is one of the most famous personalities in the German video game industry and has almost 5 million subscribers on his YouTube channel alone. On the very same day Range quoted the tweet from CDPR and said: "Cyberpunk will not be available until 10.12.2020. Quality takes time".
100 hours per week
For months Journalist:innen has been reporting like Jason Schreier on the inhuman working conditions of the developers:innen of Cyberpunk 2077, or more precisely: on the crunch culture at CDPR. A:e developer:in is said to have recently told him about 100-hour work weeks. Furthermore, a former developer complained that some of his friends:in looked "physically ill".
The fact that Range only commented on the quality of Cyberpunk 2077, but not on the crunch associated with it, pissed some people off. A:e Twitter user:in asked the streamer in the comments if it wasn't questionable not to think about the health of the developers:inside first. In response, Range claimed that Schreier "has been benefiting from very targeted CDPR rants for years. In the meantime he has deleted the said tweet. However, the website meinMMO has been able to locate him. In a later statement, Range said that his answer "was obviously too swearily formulated and in retrospect too subjective (?).
Some gamers already make similar assumptions. Only the commentary section of meinMMO points this out. One user, for example, describes the articles as "bashing" or "one-sided reporting" and doubts the credibility of the statements of one of the interviewed designers:innen. This unconditional loyalty to CDPR stems above all from their previous reputation as a consumer:insider-friendly publisher.
In the past, they regularly provided their games with extensive updates at comparatively low prices.
They are also the founders and operators of the game distribution platform GOG, which offers games without DRM binding. This means: Spieler:innen does not require a permanent internet connection while playing. Furthermore, they can theoretically share the game files with Freund:innen without any restrictions.
Nevertheless, the company's involvement with such statements is highly problematic. This is because they trivialize the suffering of the developers, who are part of an industry where crunch has become the standard in many places .