Ground Control 2: Operation Exodus
|Ground Control II: Operation Exodus|
|Release date||June 18, 2004|
|Mode(s)||Single player, Multiplayer|
ESRB: T (Teen)
|Input methods||Keyboard, Mouse|
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Ground Control II: Operation Exodus is a 2004 computer game developed by Massive Entertainment and by them classified as a real-time tactics game. It is a sequel to Ground Control, the award winning game of the same genre. Much like its predecessor, it features 3D graphics and a fully rotational camera system.
Unlike real-time strategy games, Ground Control II behaves much like the previous title in that it focuses more on unit strategy and tactics rather than base construction or managing an economy. However, unlike the previous game's purely real-time tactics implementation, Ground Control II does have a resource system called Acquisition which is earned through the capturing of Victory Locations and destruction of enemy forces. Acquisition Points allow the player to field units on the battlefield and use the support weapons that are unique to each faction. The game is also significantly faster paced than its older brother and moves along at a pace similar to real-time strategy games such as Warcraft and Command and Conquer.
The game features a three-sided conflict. However only two of the factions, the Northern Star Alliance and the Viron Nomads, are actually playable. The Terran Empire is a non-player character|NPC faction featured prominently in the single-player campaign. Between the two playable sides, there are a total of 33 units available. All of these units are deployed onto the battlefield through dropships, much like the deployment procedures of its predecessor. These units include mobile infantry, tanks, light assault vehicles, aircraft, artillery, and static emplacements. Unlike Ground Control, however, unit customization is unavailable as each individual unit features a secondary function.
Ground Control II: Operation Exodus was fairly well received, scoring an 80 on Metacritic.
Minimum system requirements
- OS: Windows 98/ME/2000/XP
- Processor: Pentium 3 @ 800 MHz
- RAM: 128 MiB
- Hard drive: 1.5 GiB
- Video memory: 32 MiB
- Sound card: DirectX compatible
- DirectX: 9.0
- Keyboard and mouse
- CD/DVD ROM drive
While playing a game, press ~ two times to display the console window. Then, enter one of the following codes:
|fps or fps2||Display frame rate|
- Tactical Combat and an Ongoing Online Experience are the focus of "Ground Control II". Gamezone. Retrieved on 16 December, 2006. (Massive Entertainment's Henrik Sebring, lead developer for Ground Control II: Operation Exodus, describes the game as real-time tactics)
- Ground Control II: Operation Exodus (pc: 2004): Reviews