Visual Impact (GBA)
Destination Software (GBA)
|Distributor(s)||Zoo Digital Publishing (PAL)|
|Platform(s)||PlayStation 2, Xbox, PC, GBA|
|Release date||PlayStation 2, Xbox
Game Boy Advance
|Mode(s)||Single player, multiplayer|
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Kill Switch (stylized as kill.switch) is a video game developed by Namco in 2003 for the PlayStation 2, Xbox, and PC. A Game Boy Advance adaptation was released in 2004. The GBA game was created independently of Namco, due to a licensing deal with Destination Software. As a relatively straightforward third-person shooter, the most distinguishing characteristic of Kill Switch is a mechanic that has the player character taking cover behind objects and around corners in a manner similar to Time Crisis and Winback.
 System requirements
 Minimum system requirements
- OS: Windows 98/ME/2000/XP
- Processor: Pentium 3 @ 800 MHz or equivalent
- RAM: 128 MiB
- Hard drive: 900 MiB
- Video memory: 16 MiB
- Sound card: DirectX compatible
- DirectX: 9.0
- Keyboard and mouse
- CD/DVD ROM drive
 Cheat codes
To change the names of levels, open the "title" file located in the "/english/pc/game" folder. Then, change the name of a desired title.
 Hidden enemies
Some enemies hide in areas where you cannot shoot them. Throw a grenade at them and they will jump out of hiding. When they jump out, they will land on the ground on their stomachs. They will require a few seconds to get back up. Before they do, aim and shoot them or they will go back and hide again.
 Level select
Successfully complete the game under the normal or hard difficulty setting to unlock an option that will allow you to pick any level in the game.
 Shooting enemies
The best way to kill someone is to pull the trigger when your crosshairs are red.
When on any level and there are two enemies talking to each other, throw a grenade (for example at the beginning of the Think Like A Gun level). They will not even look to see what it was because they will be distracted.
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