Left 4 Dead

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Left 4 Dead
Left 4 Dead cover art.jpg
Developer(s) Turtle Rock Studios
Valve Corporation
Certain Affinity (Xbox 360)
Publisher(s) Valve Corporation
Electronic Arts
License Proprietary
Series Left 4 Dead Series
Engine Source Engine 2007
Version 1.0.1.7
Platform(s) Windows
Xbox 360
Release date 18th November 2008 (North America)
21st November 2008 (Europe)
Genre(s) FPS / Survival horror
Mode(s) Single & Multi player
Rating(s) ESRB: E17+ (Everyone 17+)
PEGI: 18+
Media DVD, Steam
System requirements ToDo more...
Input methods Keyboard and mouse

Left 4 Dead is a cooperative first-person shooter video game. It was developed by Turtle Rock Studios, which was purchased by Valve Corporation during development. The game uses Valve's proprietary Source engine, and is available for Windows, Xbox 360 and Mac OS X. Development on the game was completed on November 13, 2008, and was released digitally on November 17, 2008, and at retail on November 18, 2008, in North America, In Australia on November 18, 2008, and on November 21, 2008, in Europe and Japan.

Contents

[edit] Synopsis

Set during the aftermath of an apocalyptic pandemic, the game pits its four protagonists—dubbed the "Survivors" — against hordes of the infected. There are four game modes: a single-player mode in which allied characters are controlled by AI; a four-player, co-op campaign mode; an eight-player online versus mode; and a four-player survival mode. In all modes, an artificial intelligence (AI), dubbed the "Director", controls level pacing and item placements, in an attempt to create a dynamic experience and increase replay value.

[edit] Game Modes

[edit] Single Player

Play a single player offline game with computer-controlled teammates.

Single Player is a gameplay mode with only one player controlled character. The player assumes control of one of the Survivors, and all the other characters are AI controlled. No other player can join a Single Player game,unless locally (LAN),via the connect "host local ip" console command. Other than that, the same rules as Campaign apply here, except for in Dead Center, or The Passing where you only have to get 8 (13 in Dead Center) Gas cans instead of the 13 (16 in The Passing) you would normally have to retrieve in Campaign mode online.

Single Player is the only mode which can be played with Steam set to offline.

This is also the only mode that allows you to fully pause the game (by bringing up the menu).

[edit] Campaign

Play through a co-operative campaign online.

During Campaign, also known as Co-op, up to four players work together to try to reach the end of the campaign by fighting their way past large numbers of AI-controlled Infected. There are four difficulty levels: easy, normal, advanced and expert. Each chapter ends in a Safe Room, a checkpoint triggered when all living Survivors, once inside, close the door behind them.

In Campaign mode, one or more players play as the Survivors, with the rest of the four filled in with AI-controlled "bots". The Survivors play through each chapter, making their way from safe room to safe room. The last stage in each campaign has an expanded ending called the Finale, which usually ends with players escaping with vehicles like cars, helicopters, etc.

[edit] Versus

Play as the Survivors or the Infected in an online Versus Mode game.

Versus is the basic competitive mode for the Left 4 Dead series: two separate teams of four players take turns playing as the Survivors and the Infected competing for the most points. In Left 4 Dead, points are only awarded to teams playing as the survivors. Points are calculated by the amount of health left in each player and how far the team got; however in Left 4 Dead 2, points are still only awarded to the survivors but no longer use the amount of health left in each survivor in the score, instead of just seeing how far each survivor got before they died (Unless they made it to the safe room). The points possible for the chapter is the same for both teams. Should both teams make it to the safe room, then the Tie Breaker calculates how much damage each team did to the opposing team, awarding 25 points to the winner. Before a game starts the lobby leader chooses a specific campaign to play and the players can choose which team to play on by choosing whether to start as infected or survivors.

[edit] Survival

Play Survival mode and hold out for as long as you can.

Survival was released in the "Survival Pack," which came out on April 21st, 2009. The point of Survival Mode is to hold out for the longest time, with times being saved and virtual medals being awarded for surviving for certain amounts of time. Left 4 Dead features sixteen maps, fifteen of which are taken from existing campaign levels, and one new map which has been called The Last Stand. The campaign levels have been edited to remove things such as closets and other small choke points often exploited by the Survivors in crescendo events and finales. Survival can be played in Single Player with Console commands.

[edit] Survivors

[edit] Bill

Bill was a Vietnam veteran who fought in the U.S. Army 1st Special Forces Group. His combat skills have helped to keep him alive, and he is also the oldest of the group. He wears an olive green military beret, a matching jacket with a stained white shirt underneath, dark gray-brown pants, and jungle boots. In official media, he is usually seen wielding the Assault Rifle, and in-game, he prefers that weapon, probably to complement his back-story. He and Francis have a strenuous relationship, often spewing insults or jokes at one another, but these may or may not be friendlier than what they let on. He always has a lit cigarette in his mouth.

It is revealed in The Passing that Bill was killed prior to the bridge being raised during The Sacrifice, enabling the safety of the other Left 4 Dead Survivors. His body can be seen next to the generator in the final level of The Passing at The Port, alongside his signature Assault Rifle, which can be taken and used by the player. The events of his death are told in The Sacrifice comic.

Bill is voiced by Jim French.

[edit] Francis

Francis is a tough biker with tattoos covering his arms and neck. His tattoos identify him as a member of "Hell's Legion," a name possibly inspired by the real-world Hell's Angels Motorcycle Club. Since his character model has changed, it has been speculated that Francis' new face was modeled after the head developer of the game, Mike Booth, and that he has the Lambda symbol from the Half-Life series cut into his hair. He wears a black leather vest over a white tank top, fingerless gloves, black jeans and boots. In official media, he is usually seen wielding either the Pump Shotgun or the Auto Shotgun, and in-game, prefers those types of weapons. Francis is voiced by Vince Valenzuela.

[edit] Louis

Louis' original concept was an assistant manager at a local retail electronics chain store. His design was later changed, and he was made a Junior Systems Analyst in his company's IT department. His clothing resembles the typical business man, but seems to emulate Shaun from Shaun of the Dead, who wore a red tie and white shirt, and was an assistant manager at a local retail electronics chain store. He keeps the sleeves rolled up and the tie loose, and also wears a black watch on his left wrist. In official media, he is usually seen wielding a Submachine Gun or dual Pistols. In-game, Louis prefers the Submachine Gun and Assault Rifle. At some point prior to The Passing in The Sacrifice comic, Louis was injured. According to The Sacrifice Comics, his leg was slashed by a Witch when he approached a big sailboat that was unexpectedly full of Witches rendering him unable to stand on his own. Because of this, he uses a Heavy Machine Gun at the Port. Louis is voiced by Earl Alexander.

[edit] Zoey

Zoey was in her first year of college prior to the outbreak, which makes her at least 18 (she could be older depending on what age she was when she entered college). She wears a reddish-pink track jacket, blue jeans, Converse shoes and keeps her hair tied up in a ponytail. Her original design was based on Alesia Glidewell, who also worked with Valve on Portal as a model for the character Chell. However, when the character designs were updated later in development, Zoey was made to resemble actress/model Sonja Kinski instead. In official media, she is usually seen wielding dual Pistols. In-game, Zoey shows preference for the Hunting Rifle. Zoey is voiced by Jen Taylor.

[edit] Special Infected

The Infected are separated as two main groups: common and special infected. But rather than being undead, they are living humans who have been Infected by the Green Flu virus, causing massively increased aggression and loss of many higher brain functions such as speech and self-preservation. Unlike cinematic zombies, those present in the Left 4 Dead series attack human victims but do not attempt to eat them. The Special Infected have been heavily mutated by the Infection, giving them "enhanced abilities". Each generally has a unique ability that a Survivor cannot face alone, making them the true teamwork testers in this game. They are not attracted by car alarms or loud noise and have a higher degree of intelligence than Common Infected, being able to run away if required and setting up ambushes. They are also more aggressive than the Common Infected, as they will actively attack Survivors rather than passively sitting in a stupor until disturbed (except for the Witch and the Tank, which will wait for the Survivors to alert or attack them). They are deadly to lone wolf Survivors, but can be avoided and defeated through communication and synergy. The Director is able to spawn them at any time according to the difficulty and how the Survivors are doing.

[edit] The Boomer

The Boomer is a Special Infected that vomits a special bile at Survivors, which temporarily blinds them and draws Common Infected to them. At a distance the Boomer isn't much of a threat; his large size and low health make him an easy target against any weapon at mid or long range. However, if within range he can vomit on Survivors, attracting the Horde. When he dies, he explodes, covering any Survivors who are close enough with bile, blinding them and causing them to stumble backwards. The Boomer is notorious on the Expert difficulty for being able to snipe Survivors. Boomers can be anticipated because of the near-constant gurgling they make.

[edit] The Hunter

The Hunter is a Special Infected that is not as mutated on the outside. The Hunter is extremely fast and agile, capable of quickly scaling walls. Additionally, he can pounce and pin down Survivors, clawing at their abdomen until either the victim is dead or the Hunter has been knocked off or killed by another Survivor. They are not the most physically robust Infected, having relatively low health, and thus it doesn't take very much to kill them. When the Hunter crouches down in preparation to pounce, it growls, giving it away to any nearby Survivors. However, whilst standing it makes no noise. The Hunter is the only Special Infected that can remain absolutely silent.

[edit] The Smoker

The Smoker is an ambush class that can strangle Survivors with its long tongue, similar to Half-Life's Barnacle. The help of another Survivor is required to escape from a Smoker's hold (though if quick enough it is possible, though difficult, to kill a Smoker who has already grabbed you, earning an achievement). As the name implies, Smokers emit smoke when killed to impair Survivors' vision. A Smoker also will frequently cough, letting the Survivors know when he is in the area. The Smoker can drag players that he has captured with his tongue towards himself, though he remains stationary and cannot move. The Smoker is also momentarily paralyzed for a few seconds after having his tongue removed from his captive by another Survivor.

[edit] The Tank

The Tank is the biggest and strongest of the Infected and is reasonably fast, only slowing if hit with large amounts of automatic weapons fire or when lit on fire (Versus only). He is the only player-controllable "Boss Infected". If any Survivors at 40% or above health (including health gained from Pain pills or the Adrenaline Shot) are running away from the Tank, it will not be able to catch them, as they can run slightly faster (unless the Tank in question is an AI Tank in Left 4 Dead). The Tank has incredible strength and resistance - his punch can send Survivors flying, rendering them temporarily defenseless, and in Expert mode, instantly incapacitate them. The blow can send Survivors off high hazards to their deaths. He is also capable of throwing chunks of concrete that he rips out of the ground to momentarily stun Survivors and dealing the same damage as a punch from a Tank. It can also punch large objects in the direction of Survivors with enough force to incapacitate them instantly. Nevertheless, the Tank will die within 30 to 45 seconds if set on fire (varying with the difficulty), except in Versus. When controlled by a player, the Tank has a "Control Meter"; unless the player is able to locate the Survivors and hit one of them, the Control Meter of the Tank will slowly lessen, and once it runs out, the player will lose control of the Tank to another randomly assigned player. When idle, the sound that a Tank makes is heavy breathing. The Survivors are alerted of an approaching Tank by dramatic music, furious roars and, when he is dangerously close, the screen will start to shake.

[edit] The Witch

The Witch generally only appears a few times per campaign, and is passive unless provoked by flashlights, gunfire, or Survivors in close proximity. She is the second "Boss Infected". Pistol fire does not provoke her easily, but it will do damage. She is very powerful, capable of incapacitating/killing Survivors with one hit. When the Director spawns a Witch, the faint chord of the Witch music will play, allowing veterans of the game to quickly prepare for the "obstacle". The Witch cries loudly, which Survivors will mention they hear, warn you to turn off your flashlight, and dramatic music will play. While the Witch can be killed, it is best to avoid startling her unless absolutely necessary. The most common means of her being startled is by staying near her too long or bumping into her. The flashlight will quicken her agitation rate, as she stands up faster with a flashlight shone near (or on) her. If you attack her, or if someone else startles it, it will say "([Survivor's name] startled the Witch). If a Special Infected like the Jockey or Charger gets too close to the Witch and a person was targeted and hit her, it will say "You startled the Witch! Best not to disturb her next time." The Witch is very rarely found in small rooms and normally stays off the main route, but has been found in front of safe rooms (or even inside the safe room), doorways, and in the middle of streets. Once a Witch has killed a Survivor, she will retreat out the area and completely disappear. However, in some strange cases, the Witch has been known to kill the closest Survivor to her. This does not usually happen, and when it does, the Witch runs off as normal after killing the Survivor. Also, if a survivor blocks the Witch from attacking the Survivor who startled her, she will attack the Survivor blocking her and either incapacitate the blocking player and run away or incapacitate both the blocking player and the player who startled her. If the Witch is lit on fire (Molotov, Incendiary ammo, Gas can) while she is chasing a Survivor, she will immediately start chasing after whoever burned her. Even if she is retreating, if she is lit on fire, she will go after that Survivor even though she either killed another Survivor or one locked themselves in a saferoom.

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