Need for Speed: Underground

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Need for Speed: Underground
PAL region cover art for Windows
Developer(s) EA Black Box
Publisher(s) EA Games
Series Need for Speed
Engine EAGL
Version 4.0 (2004-02-04)
Platform(s) Windows, PlayStation 2, Xbox, GameCube, GBA
Release date GameCube, PlayStation 2, Xbox
NA 2003-11-17
PAL 2003-11-21
NA 2003-11-17
PAL 2003-11-28
NA 2003-12-18
PAL 2004-01-16
Genre(s) Racing
Mode(s) Single-player, multiplayer
Rating(s) ESRB: E
PEGI: 3+
Media CD, DVD, GCN Game Disc, GBA Cartridge
Input methods PC: Keyboard, Mouse, or USB Steering Wheel/Gamepad

Need for Speed: Underground' (NFSU) is the tenth racing game in the Need for Speed video game series developed by EA Black Box and published by Electronic Arts in 2003.

Need for Speed: Underground reboots completely the franchise, ignoring the previous games and is the first game in the series to offer a career mode featuring a storyline, and a garage mode that allowed players to fully customize their cars with a large variety of brand-name performance and visual upgrades. All races take place in a generic city at night, though the city bears some resemblance to New York, San Francisco and Los Angeles. Rather than exotic cars, Underground featured vehicles associated with the Import Scene. Underground was commercially successful, and inspired a sequel.

It is rumored that the car manufacturers were very strict in how their vehicles were to be portrayed in this game, especially considering the "illegal street racing" reputation of the tuner culture.[citation needed] EA took some effort in making the races appear as sanctioned racing events, and included a public service announcement in the game's introduction. In addition, vehicles do not have damage models.

[edit] System requirements

[edit] Minimum system requirements

[edit] Walkthrough

The entire text walkthrough can be found here: Need for Speed: Underground/Walkthrough

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