Sonic the Hedgehog 2 (8-bit)
|Sonic the Hedgehog 2|
|Platform(s)||Master System, Game Gear|
|Release date||Master System
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Sonic the Hedgehog 2 is a side-scrolling platform video game developed by Aspect and released by Sega for their Master System and Game Gear formats. The Master System version was released in Brazil on October 25, 1992, and in Europe around the same time. The Game Gear version was released in Europe on October 29, 1992, in North America on November 17, 1992 and in Japan on November 21, 1992.
- Under Ground Zone: An underground zone near the side of a volcano. Mine carts can transport Sonic across the map but some of them lead straight into pools of lava. The Chaos Emerald can be found in Act 2; it can be obtained by jumping off the last cart upwards then on a high platform above the exit.
- Sky High Zone: This level takes place on a high mountain top and all the way into the clouds. Sonic can latch on gliders and move along the wind. Act 1 is bright and sunny, but Act 2 takes place in a thunderstorm. The Chaos Emerald is way up in the clouds near the end of Act 2, and can be reached by springing through a series of cloud platforms.Act 1 of this zone also resembles Hill Top Zone from the Genesis/Mega Drive Version, minus the lava.
- Aqua Lake Zone: In this zone Sonic can skip along the surface of the water if he hits it with enough speed. In addition to the normal bubbles that replenish Sonic's oxygen, special bubbles can transport Sonic to the top of the screen. In Act 2, the entire level is completely submerged. In the last pipe near the end of Act 2, holding left on the D-pad will zip Sonic down a branching chute that leads him to the Chaos Emerald.
- Green Hills Zone: The familiar Green Hill setting from Sonic the Hedgehog returns and Emerald Hill Zone from Sonic the Hedgehog 2 (16-bit). It's a seaside setting with many loops and springs, filled with plenty of golden rings as well as dangerous spike pits. The Chaos Emerald lies on a high ledge near the end of Act 2, and can only be reached by some blind spring-jumping starting with a platform about halfway through the stage. The BGM for this zone is later used for "Sonic - You Can Do Anything", the music from the FMV intro in the Japanese and European versions of Sonic the Hedgehog CD.
- Gimmick Mountain Zone: Gimmick Mountain is another one of Robotnik's scrap waste facilities, full of conveyor belts, flywheels, mining|mine carts, and confusing pattern platforms. The Chaos Emerald lies near the beginning of Act 2: just after Sonic climbs up the first long incline, by avoiding the badniks and leaping toward the left just above the spikes. There's a trick wall that can be leaped right through, followed by a short obstacle course leading to the Emerald.
- Scrambled Egg Zone: One of the more frustrating zones in the game, Scrambled Egg Zone is a huge maze of warp zone|warp pipes, some of which lead to certain death. By holding up, down, left or right Sonic can change the direction while he's in them. The boss of this level is Silver Sonic, who will surrender the last Chaos Emerald when he's defeated, but only if the player has collected all previous emeralds.
- Crystal Egg Zone: Crystal Egg is only accessible if the player has collected all six Chaos Emeralds. It's a shining palace full of falling blocks and breakable ones. Flying fish roam this place. Sonic can use the floating blue orbs to get to other places. Act 3 takes place in Robotnik's factory, for the ultimate showdown to save Tails.
Speedrun on Sega Master System in 18:44.28 with all emeralds: