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The Lord of the Rings: The Battle for Middle-earth

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Lord of the Rings: The Battle for Middle-Earth
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Developer(s) EA Los Angeles
Publisher(s) EA Games
Engine SAGE
Version 1.03[1]
Platform(s) IBM PC compatible
Release date December 6, 2004
Genre(s) Real-time strategy
Mode(s) Single player, multiplayer
Rating(s) ESRB: Teen (T)
PEGI: 12+
Media CD, DVD
Input methods Keyboard and mouse

Lord of the Rings: The Battle for Middle-earth is a PC real-time strategy game developed by EA Los Angeles. It is based on Peter Jackson's The Lord of the Rings film trilogy, in turn based on J. R. R. Tolkien's original novel. The game uses short video clips from the movies and a number of the voice actors, including the hobbits and wizards. It uses the SAGE engine from Command & Conquer: Generals and was released on December 6, 2004. The sequel, The Lord of the Rings: The Battle for Middle-earth II, was released on March 2, 2006.

System requirements

Minimum system requirements

  • OS: Windows 2000/XP
  • Processor: 1.3 GHz
  • RAM: 256 MiB
  • Hard drive: 4 GiB
  • Video memory: 64 MiB
  • Sound card: DirectX 9.0 compatible
  • DirectX: 9.0
  • Keyboard and mouse
  • CD/DVD ROM drive


Cheat codes

Locate the "ini.big" file in the game directory and open it with a text editor such as Notepad. Search for the following string:

  • GoodCommandPointLimit = 300
  • EvilCommandPointLimit = 600

And ajust the amount to what you want. It is a good idea to look below that string for more values to adjust, such as:

GoodCommandPointsBonus = 20

bonuses for every territory captures in living world

EvilCommandPointsBonus = 50

and add about 30 or so to each value, depending on how high you set your command limit, as it will not be possible to reach 999 command in campaign when you only get 20 or 50 bonuses per terrain.

References

  1. The Lord of the Rings, The Battle for Middle-earth for PC Downloads Gamespot, retrieved on Jun. 16, 2008.