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Resident Evil 3: Nemesis

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Resident Evil 3: Nemesis
PAL region PlayStation cover art
PAL region PlayStation cover art
Developer(s) Capcom Production Studio 4
Publisher(s) Capcom, Eidos Interactive (Europe)
Designer(s) Kazuhiro Aoyama (director), Shinji Mikami (producer)
Composer(s) Saori Maeda, Masami Ueda
Series Resident Evil
Platform(s) PlayStation, Windows, Dreamcast, GameCube
Release date PlayStation
PAL 2000-09-22
PAL 2000-11-24
NA 2001-04-16
PAL 2000-11-22
NA 2003-01-14
PAL 2003-05-30
Genre(s) Survival horror
Mode(s) Single-player
Rating(s) BBFC: 15
PEGI: 16+
Media PS, PC: CD-ROM
GC:Nintendo optical disc
Input methods Controller, Keyboard

Resident Evil 3: Nemesis, released in Japan as Biohazard 3: Last Escape (バイオハザード3 ラストエスケープ?) is a survival horror video game and the third installment in the Resident Evil series developed and published by Capcom. The game was released for the Sony PlayStation, and was subsequently ported to the Sega Dreamcast, Microsoft Windows and Nintendo GameCube. Resident Evil 3 was the last core title in the series to be released for the PlayStation. The game is also available for download on the Japanese Playstation Store for use with both the PlayStation 3 and the PlayStation Portable.

The first half of the game occurs 24 hours prior to Resident Evil 2 and the second half takes place two days after. The storyline expands upon the settings and events of the T-Virus outbreak in Raccoon City, and concludes with the fate of the city and its infected population.

The game's storyline was later used as the basis for the 2004 film Resident Evil: Apocalypse.

System requirements

Minimum system requirements

  • OS: Windows 95/98
  • Processor: Pentium 2 @ 233 MHz
  • RAM: 48 MiB
  • Hard drive: 400 MiB
  • Video memory: 16-Bit color @ 640×480 Resolution
  • Sound card: DirectX compatible
  • DirectX: 6.1
  • Keyboard and mouse
  • CD/DVD ROM drive

Cheat codes

Mercenary mode

Successfully complete the game one time to unlock mercenary mode and save the "Next Game" file. Start a new game, choose that saved game, then select mercenary mode. This mode involves controlling Carlos, Mikhal, or Nikoli from the train to the starting room with a two minute timer. Killing the various opponents and rescuing civilians during the journey will add more time to the clock. A rank and money will be awarded after the game is completed. The money can be used to purchase better weapons for the next mercenary mode game.

Alternate costumes

Successfully complete the game under the easy difficulty setting with any rank better than F to unlock Jill's costume from the original Resident Evil and Regina's costume from Dino Crisis. To unlock three additional costumes, successfully complete the game under the hard difficulty setting with a rank of A. This will unlock police miniskirt, disco, and biker costumes.


Successfully complete the game under the hard difficulty setting to unlock Epilogues. Epilogues are a short diary description of each character in the entire Resident Evil series which describes what happened with that specific person after their adventure. Getting better ratings can unlock the other epilogues. There are eight total Epilogues that can be unlocked.

Enhanced Weapons/Ammo

You can only create enhanced ammo while playing under the hard difficulty setting. When creating ammo with the reloading tool, save enough gunpowder to mix up the same type of ammo eight times. On the eighth time, the game will prompt "Do you want to create the enhanced ammo?". Select "Yes". This ammo is more powerful, may have slightly different effects, and once loaded into a weapon will change it into an "enhanced weapon". You can only create two types of enhanced ammo: 9mm handgun bullets and shot gun shells. The only different effects the new bullets have is that they are far more powerful.

Fighting Nemesis

The Nemesis is left-handed and uses that hand to grab you. When fighting him, shoot him two times and run past his right side. Shoot twice and repeat the process. Note: This only works when he does not have his Rocket Launcher and if you are using the handgun.

Destroy Nemesis' Rocket Launcher

This trick requires a large number of health items and first aid sprays. When you fight the Nemesis with the Rocket Launcher, aim up. If he targets you, run and try to make him waste ammunition. After four to seven shots from him, he will reload, but the rocket launcher will turn red and explode.

Mine Thrower with tracking, enhanced shots

Either get $9999 in Mercenary mode and buy unlimited ammunition or use the infinite ammo kit obtained from Nemesis on the Mine Thrower. The Mine Thrower will have tracking bullets which will show the directions to the zombies.

Unlimited money and time in mercenaries mode

Get to the alley that has three dogs and a crate. Kill two of the dogs get on the crate. Continuously dodge the remaining dog for a time and money bonus for dodging.

Saving A.R. ammunition

When you are low on ammunition, go to a nearby storage system and take out A.S. rounds. Combine it with the A.R. and put the rounds back into storage. You will be restored and still have space for more items.

Saving shotgun ammunition

Wait for a zombie to get close, then aim up and you will shoot him in the head, killing him with one shot.

Fighting Nemesis

The Nemesis is left-handed and uses that hand to grab you. When fighting him, shoot him two times and run past his right side. Shoot twice and repeat the process. Note: This only works when he does not have his Rocket Launcher and if you are using the handgun.

STI Eagle handgun

Kill Nemesis two times under the hard difficulty setting to get the two parts for it. Combine them to get the STI Eagle handgun.


  1. You must save the game (name:bu00.sav)
  2. Use a hex editor. # In line 00002400 enter this code follow the model: 00002400 00 00 00 00 00 00 00 00 00 00 00 00 07 FA 0F 00
  3. You can all codes enter from this line to line 00024F0. CATION: There weapons and tools (from line 0002430 to line 24F0) in the item box
  4. If you type FA 0F in row 2,3 your tool and weapon is unlimited but if you type 01 or 02 or.... in row 2 then your tool and weapon is 1 or 2 or .....
01 FA 0F: knife                    02 FA 0F: merc's handgun
03 FA 0F: handgun                  04 FA 0F: shotgun      
05 FA 0F: Magnum                   06 FA 0F: G.luncher  
07 FA 0F: G.luncher                08 FA 0F: G.luncher    
09 FA 0F: G.luncher                0A FA 0F: rocket luncher
0B FA 0F: calting gun              0C FA 0F: min thrower
0D FA 0F: eagle 6.0                0E FA 0F: assault rifle semi
0F FA 0F: assault rifle            10 FA 0F: western gun
11 FA 0F: sigprof                  12 FA 0F: m92f e    
13 FA 0F: benelli m32se            14 FA 0F: m.thrower e
15 FA 0F: H.gunbullets             16 FA 0F: magnum bullets
17 FA 0F: shotgun ammo             18 FA 0F: G.rounds
19 FA 0F: flame rounds             1A FA 0F: acid rounds
1B FA 0F: freeze rounds            1C FA 0F: M.T.rounds    
1D FA 0F: A.R.bullets              1E FA 0F: H.G.bullets
1F FA 0F: S.G.shell                20 FA 0F: F.Aid spray 
21 FA 0F: Green Herb               22 FA 0F: blue H        
23 FA 0F: Red H                    24 FA 0F: mixed         
25 FA 0F: mixed                    26 FA 0F: mixed         
27 FA 0F: mixed                    28 FA 0F: mixed         
29 FA 0F: mixed                    2A FA 0F: F.Aid box 
2B FA 0F: crank                    2C FA 0F: red coin 
2D FA 0F: yellow coin              2E FA 0F: blue coin  
2F FA 0F: star card                30 FA 0F: giga oil       
31 FA 0F: battry                   32 FA 0F: fire hose       
33 FA 0F: power cable              34 FA 0F: fuse            
35 FA 0F: fire hose                36 FA 0F: oil additive 
37 FA 0F: card case                38 FA 0F: stars card
39 FA 0F: machine oil              3A FA 0F: mixed oil 
3B FA 0F: iron chain               3C FA 0F: wrench 
3D FA 0F: iron pipe                3E FA 0F: botu  
3F FA 0F: fire hose                40 FA 0F: tape recorder
41 FA 0F: lighter oil              42 FA 0F: lighter        
43 FA 0F: lighter with oil         44 FA 0F: green gem 
45 FA 0F: blue gem                 46 FA 0F: amber ball
47 FA 0F: obsidian ball            48 FA 0F: crystal ball    
49 FA 0F: remote control           4A FA 0F: botu
4B FA 0F: botu                     4C FA 0F: gold gear   
4D FA 0F: silver gear              4E FA 0F: chronos gear 
4F FA 0F: bronze book              50 FA 0F: boronze compass
51 FA 0F: vaccine medium           52 FA 0F: vaccine base 
53 FA 0F: botu                     54 FA 0F: botu            
55 FA 0F: vaccine                  56 FA 0F: botu      
57 FA 0F: botu                     58 FA 0F: medium base  
59 FA 0F: eagle part a             5A FA 0F: eagle part b    
5B FA 0F: m37 part a               5C FA 0F: m37 part b   y
5D FA 0F: botu                     5E FA 0F: chronos chain 
6F FA 0F: rusted cranck            60 FA 0F: card key     
61 FA 0F: gun powder A             62 FA 0F: G.Powder B    
63 FA 0F: GP.c GP="Gun Powder"     64 FA 0F: GP.AA
65 FA 0F: Gun Powder BB            66 FA 0F: GP.AC
67 FA 0F: GP.BC                    68 FA 0F: GP.CC
69 FA 0F: GP.AAA                   6A FA 0F: GP.AAB
6B FA 0F: GP.BBA                   6C FA 0F: GP.BBB
6D FA 0F: GP.CCC                   6E FA 0F: inf bullets
6F FA 0F: water sample             70 FA 0F: system disk 
71 FA 0F: dummy key                72 FA 0F: lockpick
73 FA 0F: warehouse key            74 FA 0F: sickroom key
75 FA 0F: fmblem key               76 FA 0F: botu
77 FA 0F: clock t.key              78 FA 0F: clock t.key
79 FA 0F: chronos key              7A FA 0F: botu
7B FA 0F: park key                 7C FA 0F: park key
7D FA 0F: park key                 7E FA 0F: facility key
7F FA 0F: facility key             80 FA 0F: boutique key
81 FA 0F: ink ribbon               82 FA 0F: reloading tools
83 FA 0F: game inst a              84 FA 0F: game inst b
85 FA 0F: game instraction a        


The entire text walkthrough can be found here: Resident Evil 3: Nemesis/Walkthrough