Sonic the Hedgehog 2 (16-bit)

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Sonic the Hedgehog 2
Sonic 2 European box

Developer(s) Sega Technical Institute
Sonic Team
Publisher(s) Sega
Designer(s) Judy Toyota (character design)
Hirokazu Yasuhara (game planner)
Yuji Naka (lead programmer)
Masato Nakamura (composer)
Platform(s) Sega Mega Drive/Genesis, Virtual Console, Xbox Live Arcade
Release date JP 1992-11-21[1]
NA 1992-11-24[1]
EU 1992-11-24[2]
Genre(s) Platformer
Mode(s) Single player, multiplayer
Rating(s) VRC: GA
Media 8-megabit cartridge
Input methods Game controller

Sonic the Hedgehog 2, or simply Sonic 2, is a platform game developed by American studio Sega Technical Institute in collaboration with Sonic Team, and published by Sega for the Mega Drive/Genesis. It released in Japan on November 21 of 1992 and in North America and Europe three days later on November 24. It is the sequel to Sonic the Hedgehog and was followed by Sonic the Hedgehog 3 in 1994. The game introduces Miles "Tails" Prower as a new playable character. The game follows the effects of the 8-bit version which was released earlier.

Contents

Zones

Below is the full list of levels in Sonic the Hedgehog 2, in order of appearance in single player mode. As in the original Sonic the Hedgehog, levels are referred to as Zones. This section describes the boss section of the Zone, in which Dr. Robotnik attempts to defeat Sonic.

  1. Emerald Hill: A green island with expansive fields, beaches and other tropical islands in the distance. Robotnik tries to defeat Sonic by using a large automobile with a drill mounted on the front
  2. Chemical Plant: Dr. Robotnik's chemical factory, full of tubes and floating platforms. Robotnik uses a large machine that drops toxic sludge on Sonic.
  3. Aquatic Ruin: An ancient ruin located in a forest valley partially submerged in water.Robotnik assembles large posts, and hammers arrows out of them to attempt to hurt Sonic.
  4. Casino Night: A city that never sleeps, full of pinball rooms, flashing lights, and slot machines. The slot machines offer prizes of up to 150 rings. Robotnik uses a pinball defended machine to try and drop spiked balls on Sonic.
  5. Hill Top: A zone on a mountain high above the clouds. The mountain is also an active volcano. Robotnik tries to spurt fire at Sonic.
  6. Mystic Cave: An old, dark, abandoned mine inhabited by badniks that attempt to shock or collide with Sonic. Robotnik uses a machine will drills to make the cave pieces collapse on Sonic and spear him.
  7. Oil Ocean: A zone polluted by Dr. Robotnik's oil-drilling projects. The viscosity of the oil allows Sonic to run across it, although he can still die in the oil if he is completely submerged in it. Robotnik will raise himself in a submarine, but will submerge himself, in trade for a spear and a laser gun at times
  8. Metropolis: This large level is Dr. Robotnik's gigantic fortress, filled with pipe teleporters, screw elevators and Badnik stars which explode to shoot deadly barbs. One of the harder bosses, Robotnik has a shield that Sonic must penetrate to destroy molecular unstable copies of the boss himself.
  9. Sky Chase: In order to chase Dr. Robotnik, Tails uses the Tornado plane to fly into the sky to battle Balkiries and turtle battleships. This is a very short level with one act and no bosses. If the player is playing as Tails alone, it will be Sonic who is flying the Tornado.
  10. Wing Fortress: After the Tornado is shot down, Sonic jumps onto Dr. Robotnik's Dr. Eggman's flying fortresses|sky ship, where he has to avoid falling to his doom and reach the bridge to Dr. Robotnik. Sonic blows the ship's circuits and Dr. Robotnik tries to escape in his spaceship. Tails comes back in the biplane and flies Sonic close to the ship using a rocket booster installed at the bottom of the plane. That extra boost of speed gave Sonic the opportunity to grab on to Dr. Robotnik's ship and follows him into his giant space station, the Death Egg.
  11. Death Egg: In this final zone Sonic must battle against the robot Silver Sonic (who is later replaced by Metal Sonic) and finally against Dr. Robotnik himself who controls a giant armoured battle suit without even a single ring. After defeating Robotnik, Sonic flees the exploding Death Egg and skydives back down. Fortunately for Sonic, Tails returns with the Tornado and catches him (unless one has managed to collect all the Chaos Emeralds; in that case Super Sonic flies alongside the plane).

Screenshots

Sonic The HedgeHog 2 - Boss.jpg Sonic The HedgeHog 2 - Final Boss 2.jpg Sonic The HedgeHog 2 - Final Boss 3.jpg Sonic The HedgeHog 2 - Freedom.jpg Sonic The HedgeHog 2 - Jackpot.jpg Sonic The HedgeHog 2 - Skyzone 2.jpg Sonic The HedgeHog 2 - Skyzone 3.jpg Sonic The HedgeHog 2 - Skyzone 4.jpg Sonic The HedgeHog 2 - Skyzone 6.jpg Sonic The HedgeHog 2 - Skyzone.jpg Sonic The HedgeHog 2 - The End 2.jpg Sonic The HedgeHog 2 - The End 3.jpg

Videos

Trailer

Promotional video for the (then) forthcoming Sonic The Hedgehog 2 video game. It features some parts of the Hidden Palace Zone level, which was taken out of the final game.


Speedrun

Speedrun in 21'40":

References

  1. 1.0 1.1 Neoseeker Staff. Sonic The Hedgehog 2 Neoseeker Profile. http://www.neoseeker.com. Retrieved on 2007-10-21.
  2. Neoseeker Staff. Sonic The Hedgehog 2 Neoseeker Release Dates. http://www.neoseeker.com. Retrieved on 2007-10-21.


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